All games · Game #000032
RIPPLE RUN
A vertical six-chamber water-temple ascent. Each tap spends one of three charges on a ripple that launches you after exactly 115 world units of travel; landing higher refills a charge, while tapping again before the ripple arrives overloads it and burns another charge.
How to play
CLIMB UP. TAP ONCE TO SEND A 115m RIPPLE. DOUBLE-TAP OVERLOADS.
Win condition
Manage ripple charges and climb all six vertical chambers without overloading the current.
Released 2026-09-23 · difficult · about 14 seconds